![]() Dragging a Harvester png into a vehicle editor crashes the game. ![]() Saved Harvesters can be found in the Documents/MySporeCreations folder. Saved Harvesters do not appear in the Sporepedia, but the Sporepedia lists an extra creation in the total. Harvesters can be saved, but crashes the game immediately. Similar to building editor - a dropdown list can be found where the sporepedia is allowing you to select which type of vehicle it is. Has parts from all vehicle types, from land to air and military to religious. ![]() State:VehicleEditor - loads some sort of Super Vehicle Editor. Farms refuse to save "creation is invalid". A dropdown list can be found where the sporepedia is, allowing you to select which type of building it is - City Hall, Entertainment, Factory, House, and Farm. State:BuildingEditor - loads some sort of Super Building Editor. State:CreatureEditor - loads into creature editor as normal. State:CelltoCreatureEditor – loads into early creature editor as normal. Hidden cell parts do not work if you force a cell with hidden cell parts to load into creature stage. Saved cells appear in sporepedia, but is unplayable (without cheats) and do not polinate. State:CellEditor - loads into hidden cell editor. Very unstable, crashes often, will corrupt games if plants are saved without "gaprop" tag if playing with Galactic Adventures. State:FloraEditor - loads into floral editor. I reccomend experimenting if you're interested. Galactic Adventures might change some things around. These were all tested on regular spore (not galactic adventures, w/ creepy and cute). This list will describe what happens if you load these states. By putting state: into your advanced launch options (steam/origin) or your spore exe (disc), you can force spore to load into certain editors instead of going through the galaxy screen. Game states is basically how spore determines what gamemode and/or editor you load into. If you know anything about this stuff, feel free to post a comment talking about it because this shit is very interesting and I would love to dive deeper into it.Ī lot of this information is taken from, which has a list of every game state. There's some interesting stuff here I haven't seen people talk about before. This post is mostly just going to run down the states and what happens if you try to load into them so that there's at least SOMETHING concrete out there about them for future explorerers. ![]() TCRF doesn't have it, the Spore wiki only has vague information about some of this stuff, etc. ![]() While I'm sure most modders might know this stuff, it's not documentated anywhere specific. Levels -unlock - Unlocks all stages of the game.While a lot of people know about the Hidden Cell Editor with like 25 hidden parts, and the extremely broken Flora editor, there's actually a lot more game states you can force the game into that not many people know about. SpaceCreate - Unlocks, adds uses, and recharges space create tools (terraforming and such). SetTime ( 1-24) ,( 0-59) - (Without brackets) Changes the time at your players position. They are displayed in your Sporepedia with a red box. You can create creatures like this from the main menu creators, but they will not be able to play in-game. ~Doesn't disable achievementsįreedom (on/off) - Allows you to create creatures with a greatly extended complexity limit. UnlockSuperWeapons - Unlocks all super weapons in Civilization stage.ĮvoAdvantage - When starting a new Creature stage (skipping Cell stage), this allows you choose any creature in your Sporepedia (allowing you to start with a more advanced creature). RefillMotives - Replenishes any depleted motives such as health, hunger, energy, etc. MoreMoney - Adds Sporebucks to spend in Civilization and Space stage. Here is a list of the cheats that I have been able to find (in no paticular order):ĪddDNA - Adds DNA points to spend in Cell and Creature stage. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |